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going live in a bit

@fsh25 -> Couldn't you make a temple  and have the temple cost more each time you use it the temple will revive everyone instead of one at a time

NQG -> We can probably make a santuary type of area to be used later in the game, but it would not be in the demo.

To own a house would be useless for this game. The world is too big. If you bought a house near the beginning and you were on the far side of the map, it would take you almost 3 minutes to walk back, not including battles. We will implement a cost based santuary at intervals in the game.

Thanks for the idea.

@fsh25 -> Will there be romance options later or no and maybe more party members

NQG -> Some romance (or bonding of characters) is planned, but not to the point of a full romantic relationship. The main goal of the game is to be victorious against your opponents. 

We have tried to plan an incorporation of modern game play elements while being nostalgic to our favorite oldies.

( Final Fantasy, Dragon Warrior, Robotrek, BrainLord etc.)

@fsh25 -> will there be a neutral side and can you show the morality meter

NQG -> There is no neutral side. That would require redesigning the entire game. But good suggestion.

@fsh25 -> When you choose a side can you still be evil when your on good side or be good on evil side or are you locked into that route

NQG -> The morality meter is what controls how good or evil you are.

Actions taken during the game will raise or lower the meter. Making future actions possible depending on how high or low your number is.

That being said, the intent was that if you picked the good side, most of your actions would be of a good nature and as such future actions are intended to allow you to gain bonuses if you are good enough. If you decide to go the evil route then you will not be able to obtain some items or equipment or complete some quests.

And it is the same if you pick the evil side.

But now you have given us more to do as it should be an option to gain quests if you go the opposite way of the intended path. 

Although this was thought of with some aspects of the game.