Dragon Warrior I
A downloadable game for Windows
This is a labor of love.
Play as the legendary hero that saves the land from the DragonLord.
A recreation of the NES version that I played as a kid.
Status | Released |
Platforms | Windows |
Author | NewQuestGaming |
Genre | Role Playing |
Tags | RPG Maker |
Download
Download
Dragon Warrior I V1.03.exe 39 MB
Install instructions
Download and run installer. This will install to the C: drive by default but you can change it. It cannot be installed to a protected folder due to file saving and windows permissions.
Development log
- Applause to grfm001972@charter.net91 days ago
- Updated 1.02Sep 12, 2023
- Updated 1.01May 26, 2023
Comments
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Would love to play your game all the way to the end however there seems to be am error occurring every time I try going past the start of the game.
Apologies for the problem.
I have just updated the game file. It was not seen before and unknown why it showed up now, but two issues were corrected.
Was the error related to a file called shadow.png?
no, it says it is from game interpretter specifically line 1411.
I cannot reproduce any error. Can you describe what you are doing before you get the error?
Do you have the latest file version?
Can you leave a screen shot?
The line number you are reporting is for event script commands to which none are run at the very beginning.
fighting a slime at level 5.
yes.
not yet.
that is all for now.
Thank you, I was able to find the issue and I think it's fixed now.
Hey Riggy, thanks for checking this out. I had done some playtesting, but I admit I did not talk to every character. I'm watching the video and I looked at the events, I found what was wrong. I will have to validate all of the other events as well.
The next update will have that fixed and improvements I made to the counterpart I created. Dragon Lord Chronicles - Episode 1
I hope to see you again.
Take care
Awesome stuff, will stay tuned!
It seems that there were only four events with the bad conditioning. And you found three of them. Well done. lol.
From watching your gameplay I should also tell you that this is as close to the original game that I could make it, so when you see something that is dumb, like a villager that doesn't help and things that just really cost you more money than you get, it's that way in the actual game as well.
Otherwise the best path forward is to start the game and go to the village and buy a club then back to the king to save. Then start adventuring and build up from there. You do have to grind a fair bit.
What you haven't noticed, is that every time you die your gold is cut in half. Yep that's in the original.
The starting area has slimes and red slimes as you venture out the enemies get progressively stronger of course, but you can encounter some weaker ones as the area north of the castle above the mountains have slime, red slime, drakee and ghost. As you venture east or west you also get magician and then scorpion but slime and red slime are then dropped off. Without giving too much out, I found information from various web sites that showed the monster layout and the original game was divided into squares and each square was marked to have specific enemies. I've done this according to all the information I found.
And yes you are right that a lot of work was put into this, but 90% of the work was in the scripting to have a close reproduction. The maps and events are from the vx ace project I found that had everything already done. So your errors was from myself not cleaning up properly from the other game. It was an open game so I was able to build up from it, not encrypted like this one is. I only did that so that my code is protected.
If you do get around to playing the original you will see the visual differences.
Also note that magic keys only open one door and then they disappear. Torches also have a step count. They extinguish after you step a specific number of steps.